Abyss of Time & Blood Queen — Project Rabbit Lore Facts
Project Rabbit lore from Steam and press: the Abyss of Time, the Blood Queen, the player role and five concept regions. Trailer figures are not a boss list.
FAQ
Who is the Blood Queen?
Is the player Alice?
How many world regions are planned?
Are all regions eastern-themed?
Are the rose-pool woman and dragon confirmed bosses?
The Abyss of Time is what official marketing calls Project Rabbit’s setting: a dark fantasy take on Alice in Wonderland under the Blood Queen. Lore on this page stops at verifiable store copy and interviews as of 2026-11-12—not fanfic, not leaked quest scripts.
What is the Abyss of Time?
Steam’s long description (official, paraphrased here) presents Project Rabbit as a multiplayer soulslike where Wonderland becomes dark fantasy. Players fight, explore, and survive in the Abyss of Time, ruled by the Blood Queen. Copy asks whether you can escape the madness tied to Alice’s journey or be consumed by the abyss.
That framing is marketing-level: we do not have a public script, timeline, or ending synopsis. For how sessions and extraction language fit gameplay structure, see /guides/extraction-soulslike-explained/.
Who is the Blood Queen?
Official materials position the Blood Queen as ruler of the Abyss of Time. The November 2026 cinematic trailer (coverage on IGN, 10 Nov 2026) shows a twisted Wonderland under her domain, but press descriptions of specific scenes are not the same as a canonical character bible.
Unannounced as of 2026-11-12:
- Full name beyond the title “Blood Queen”
- Relationship to Carroll’s Queen of Hearts (if any)
- Whether she is a primary antagonist in all regions
- Voice actor or confirmed visual design for retail
When Fextralife or IGN describe a woman bathing in a pool of roses, treat that as trailer visual reporting, not a locked story beat.
Player identity: you are not Alice
Inven Global (May 2026) quotes NovaFlare: many viewers assume the trailer fighter is Alice. The player is not Alice but a third party following her footsteps, uncovering why Wonderland changed and where Alice went.
The same interview states original fairy-tale figures return, reimagined in NovaFlare’s style, while the hero remains customizable (gender, appearance, outfits). That is narrative structure from developers, not playable quest text.
Overview of the game: /guides/what-is-project-rabbit/.
World layout: five concept regions
Inven quotes NovaFlare planning five concept regions in total: four unique areas plus a central castle.
The studio stressed the world is not entirely eastern-themed despite Joseon-influenced imagery in the first trailer. Only the region where Karun appears uses a Joseon-era eastern concept; other regions will have distinct atmospheres. Zone names (except publicized figures like Karun), map scale, and hub structure are not announced.
Karun-focused facts live on /lore/karun-the-mad-eater/ (known boss from developer comments, not full bestiary).
Carroll cast vs Project Rabbit reinterpretations
Steam and NovaFlare agree the game reimagines Alice in Wonderland with a dark tone. Inven quotes describe classic characters appearing with unique interpretations—example on record: a trailer boss reads to some viewers as a Joseon warrior, but NovaFlare identifies him as an homage to the Mad Hatter’s son (Karun, the Mad Eater).
We do not list every Carroll name as confirmed in-game; only figures named in official or verified press belong on this wiki.
November 2026 trailer figures (press descriptions only)
After the 10 November 2026 trailer, press outlets highlighted additional visuals. These are media descriptions, not a NovaFlare-published boss checklist:
| Visual (as described by press) | Example outlet wording | Confirmed boss? |
|---|---|---|
| Woman in a rose pool | Fextralife: queen bathing in a pool of roses | No — trailer reading only |
| Bat-like humanoid | Fextralife: mysterious bat-like creature | No |
| Fire-breathing dragon | Gamesurf (11 Nov 2026): fire-breathing dragon to face | No |
| Karun | Gamesurf quoting X @NovaFlareRabbit (2026-11-10); Inven photo caption | Named by NovaFlare; role depth not announced |
IGN’s trailer article (10 Nov 2026) summarizes bosses as “larger-than-life” without enumerating a canonical roster.
Tone and sources for Wonderland darkness
Official text emphasizes madness, fatal mistakes, and creatures consumed by madness. Fextralife notes the November trailer pairs imagery with a reimagined Jabberwocky mood—that is press interpretation of presentation, not a quoted in-game document.
Related reading
- Gameplay framing: /guides/extraction-soulslike-explained/
- Lies of P comparison (staff only): /guides/project-rabbit-vs-lies-of-p/
- Trailers and dates: /news/trailers-and-timeline/
- Category hub: /lore/
Sources
| Source | URL | Type |
|---|---|---|
| Steam store page | https://store.steampowered.com/app/4683260/Project_Rabbit/ | official |
| Inven Global interview (2026-05-22) | https://www.invenglobal.com/articles/22141/project-rabbit-extraction-is-secondary-the-core-is-soulslike | press |
| IGN India trailer article (2026-11-10) | https://in.ign.com/project-rabbit/276625/project-rabbit-official-cinematic-gameplay-trailer | press |
| Fextralife overview (2026-11-11) | https://fextralife.com/project-rabbit-the-dark-alice-in-wonderland-soulslike-with-links-to-lies-of-p/ | press |
| Gamesurf trailer recap (2026-11-11) | https://www.gamesurf.it/en/news/project-rabbit-winks-at-players-in-new-gameplay-trailer | press |
Last checked: 2026-11-12
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